Rubik's Cube Solver
Solve your Rubik's Cube with step-by-step instructions. Enter your cube's colours and watch the solution unfold!
Use this interactive 3D Rubik's Cube solver to find the solution for your scrambled cube. Click on the cube faces to set the colours, then choose between a beginner-friendly step-by-step solution or a quick optimal solve.
How to Solve a Rubik's Cube - Beginner's Guide
Learning to solve a Rubik's Cube is a rewarding challenge. This guide teaches the layer-by-layer method, the most popular approach for beginners. With practice, you'll be able to solve any scrambled cube in under 2 minutes!
Rubik's Cube moves are written using a standard notation. Each letter represents a face of the cube:
The Six Faces
- R = Right face
- L = Left face
- U = Up (top) face
- D = Down (bottom) face
- F = Front face
- B = Back face
Move Modifiers
- R = Clockwise 90°
- R' = Counter-clockwise 90° (prime)
- R2 = 180° turn (double)
Clockwise is determined as if you were looking directly at that face.
Goal: Create a white cross on the white face, with the edge colours matching the centre pieces of adjacent faces.
Tips for the White Cross:
- Start with the white centre facing up
- Find white edge pieces (pieces with white and one other colour)
- Each edge must align with both the white centre AND the matching side centre
- This step is intuitive - there's no single algorithm. Experiment!
Goal: Insert the four white corner pieces to complete the first layer.
The Corner Algorithm:
Position the corner piece in the bottom layer, directly below where it needs to go. Then repeat this algorithm until the corner is solved:
R' D' R D
Repeat 1, 3, or 5 times until the corner is correctly placed
Finding Corner Pieces:
- White corners have 3 colours: white + 2 adjacent colours
- If the corner is in the top layer but wrong, use the algorithm to pop it out first
- The corner's other colours tell you where it belongs
Goal: Insert the four edge pieces of the middle layer.
Two Algorithms:
Find an edge piece in the top layer that doesn't have yellow. Align the edge's front colour with its matching centre. Then use one of these algorithms:
Edge goes RIGHT:
U R U' R' U' F' U F
Edge goes LEFT:
U' L' U L U F U' F'
Goal: Create a yellow cross on the top face (edges only, corners don't matter yet).
The Algorithm:
F R U R' U' F'
Starting Patterns:
You'll see one of these patterns. Apply the algorithm the shown number of times:
Dot
Apply 3 times
Line (horizontal)
Apply 2 times
L-shape (9 o'clock)
Apply 1 time
Goal: Move the yellow corners to their correct positions (they may still be twisted wrong).
The Algorithm:
U R U' L' U R' U' L
How to Use:
- Find a corner that's in the correct position (colours match the centres, even if twisted)
- Hold the cube with that corner at the front-right of the top layer
- If no corners are correct, apply the algorithm once from any position
- Repeat until all corners are in the correct positions
Goal: Twist the yellow corners so they all face up (yellow on top).
The Algorithm:
R' D' R D
(Same as the first layer corner algorithm!)
Important Steps:
- Hold the cube with yellow on top
- Position an unsolved corner at the front-right
- Repeat
R' D' R Duntil that corner has yellow facing up (2 or 4 times) - Do NOT rotate the whole cube! Turn only the top layer (U) to bring the next unsolved corner to front-right
- Repeat for each corner
Goal: Move the last layer edges to their correct positions to solve the cube!
The Algorithm:
R U' R U R U R U' R' U' R2
This cycles 3 edges clockwise
How to Use:
- Turn the top layer (U moves) until at least one edge is solved (matches its centre)
- Hold the cube with the solved edge at the back
- Apply the algorithm
- If not solved, turn the top layer to put a solved edge at the back and repeat
Practice Tips:
- Learn one step at a time - Master each step before moving on
- Practice algorithms slowly - Speed comes from muscle memory
- Use finger tricks - Learn to turn faces with your fingers, not your whole hand
- Look ahead - While executing an algorithm, find your next piece
- Solve the cross on the bottom - This lets you see the next step while finishing
Common Algorithm Notation:
- Sexy Move:
R U R' U'- The most common trigger - Sledgehammer:
R' F R F'- Another useful trigger - Sune:
R U R' U R U2 R'- Orients 3 corners
Next Steps:
Once comfortable with the beginner method, consider learning:
- 4-Look Last Layer (4LLL) - Fewer algorithms, faster solves
- 2-Look OLL & PLL - The next progression
- Full CFOP - The most popular speedcubing method
Quick Tips
- Click any sticker to change its colour
- Drag the cube to rotate your view
- Use "Scramble" to generate a random cube for practice
- The Beginner method teaches you to solve it yourself
- Quick Solve gives you the shortest solution
Colour Arrangement
Standard Rubik's Cube colour scheme:
- White opposite Yellow
- Red opposite Orange
- Blue opposite Green
With white on top and green facing you: red is on the right.
Related Tools
- Competition Picker Random winner spinning wheel
- List Randomiser Shuffle any list randomly
- Stopwatch Time your solves